GST Technologies
UI and UX Training

 

๐ŸŽ“ Full UI/UX Design Syllabus (Beginner to Advanced)
๐Ÿ”น Module 1: Foundations of UI/UX Design
  • Topics:
    • What is UX (User Experience)?
    • What is UI (User Interface)?
    • Difference between UI and UX
    • History and evolution of UI/UX
    • The role of a UI/UX designer
    • The UX Design Process (Double Diamond, Design Thinking)
    • Agile & Lean UX
  • Learning Outcomes:
    • Understand the full scope and responsibilities in UI/UX design
    • Explain key principles and processes used in product design
    • Describe real-world UI/UX roles and workflows

๐Ÿ”น Module 2: User Research & Empathy
  • Topics:
    • Why user research matters
    • Primary vs. secondary research
    • User interviews & contextual inquiry
    • Surveys & questionnaires
    • Affinity mapping
    • Empathy mapping
    • User personas
    • Customer journey maps
  • Learning Outcomes:
    • Conduct basic user research
    • Build accurate personas and journey maps
    • Translate research insights into design decisions
  • Tools:
    • Google Forms, Typeform
    • Miro, FigJam
    • Dovetail (for research synthesis)
  • Project: Interview 3 users and build personas and a journey map

๐Ÿ”น Module 3: Information Architecture (IA)
  • Topics:
    • Definition and importance of IA
    • Navigation types and best practices
    • Site mapping
    • Card sorting techniques
    • User flows vs. task flows
    • Content hierarchy and prioritization
  • Learning Outcomes:
    • Organize digital content logically and intuitively
    • Design effective navigation for web/mobile
  • Tools:
    • FlowMapp, Lucidchart, Miro
  • Project: Create a site map and task flow for an e-commerce app

๐Ÿ”น Module 4: Wireframing & Sketching
  • Topics:
    • Low-fidelity vs. high-fidelity wireframes
    • Paper prototyping
    • Wireframing tools and techniques
    • Common UI patterns (forms, cards, navigation)
    • Mobile-first vs. desktop-first approach
  • Learning Outcomes:
    • Sketch and digitize wireframes
    • Apply basic layout structures
  • Tools:
    • Balsamiq, Figma, Whimsical
  • Project: Build wireframes for a 3-screen mobile app

๐Ÿ”น Module 5: Visual Design & UI Principles
  • Topics:
    • Visual design basics (contrast, alignment, proximity, repetition)
    • Grid systems
    • Typography and readability
    • Color theory and psychology
    • Iconography and imagery
    • Branding in UI
    • UI kits and style guides
  • Learning Outcomes:
    • Apply core visual design principles
    • Choose appropriate fonts, color palettes, and imagery
    • Build consistent and accessible interfaces
  • Tools:
    • Figma, Adobe XD
    • Google Fonts, Coolors.co
  • Project: Design a landing page with a style guide and brand identity

๐Ÿ”น Module 6: Prototyping & Interaction Design
  • Topics:
    • What is prototyping? Why prototype?
    • Low-fidelity vs. high-fidelity prototypes
    • Microinteractions and transitions
    • UX patterns and gestures (for mobile)
    • Click-through and interactive prototypes
  • Learning Outcomes:
    • Create interactive prototypes
    • Enhance usability with meaningful interactions
  • Tools:
    • Figma (Prototype mode), ProtoPie, Principle
  • Project: Create an interactive mobile prototype for a food delivery app

๐Ÿ”น Module 7: Usability Testing & Evaluation
  • Topics:
    • Usability testing methods (in-person, remote, moderated, unmoderated)
    • A/B testing
    • Heuristic evaluation (Nielsenโ€™s 10 heuristics)
    • Accessibility (WCAG 2.1)
    • Analytics basics (Google Analytics, Hotjar)
  • Learning Outcomes:
    • Plan and conduct usability tests
    • Identify usability issues and propose design improvements
    • Implement accessibility principles
  • Tools:
    • Maze, Useberry, Lookback, Stark (accessibility testing)
  • Project: Conduct a usability test on a prototype and submit a report

๐Ÿ”น Module 8: Design Systems & Developer Handoff
  • Topics:
    • What is a design system?
    • Tokens: color, typography, spacing, icons
    • Creating and using components
    • Atomic design methodology
    • Design documentation
    • Handoff tools and specs
  • Learning Outcomes:
    • Build scalable UI systems
    • Efficiently collaborate with developers
  • Tools:
    • Figma Libraries, Zeplin, Storybook, Zeroheight
  • Project: Create a mini design system for a product (buttons, forms, cards)

๐Ÿ”น Module 9: Portfolio Development & Case Studies
  • Topics:
    • How to structure a UX case study
    • Writing and presenting your design process
    • Visual storytelling and documentation
    • Personal branding
    • Behance, Dribbble, LinkedIn tips
  • Learning Outcomes:
    • Build a professional portfolio
    • Present design work confidently to potential employers
  • Project: Publish 2 full case studies in your online portfolio

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